As the gaming world advances, women are faced with online threats that have previously encountered only offline. Players and producers are pondering how to remedy this.
Crossing over with a snow-covered fortress, with a bow and arrows that eliminated other zombies, Jordan Belamire felt invincible – until someone named BigBro442 did not find it appropriate to touch her breast vigorously, making her feel like another powerless woman. “. When I started running away, he chased after me, doing moves within my chest – Jordan described Medium on the game incident called QuiVR, taking place in virtual reality. “He disappeared so much that he even wandered my virtual crotch and started rubbing it.”
Sexual harassment has been present in the online gaming world since the onset of the Internet. Until recently, however, this violence was confined to the verbal and visual spheres. But since virtual reality (VR) technology has so immersed players in it, the boundary between our real and virtual bodies begins to blur. So will the world we build online be equally unfriendly to women as the real world? And what do we do when using in the virtual world will be just as painful as a real physical attack?
Over the past 20 years, American writer Julian Dibbell has been very convincing in describing the emotional effects of rape “that took place in the text space of the game called LambdaMOO. That rape “was that someone had broken access codes to the operating system and began to describe the sexual acts in which the avatars of other users were to take part. There was no touching of bodies, “Dibbell later wrote in Village Voice. And yet, in the eyes of victims, the harm was real: the tears of the experienced trauma flowed through her face – a fact that should have been sufficiently proven that the emotional content of these words was not mere play. ”
“If you identify yourself with your avatar and present yourself in a genuine way, then you feel like being raped,” says Jesse Fox, a professor at Ohio State University who studies the social implications of virtual worlds. – There is no difference between the situation when someone is harassing you in an email sent to you for work and a chat in the chat room.
Fox warns that virtual reality is still creating new threats. – What is characteristic of virtual environments is the increased immersion level of the player. Whether someone is beating you in the real world or in the virtual world, the visual stimuli will be the same: you will see it, “warns the researcher. – This will happen to your body. The similarity to real life will only make you feel even more harmed.
What’s more, pincing in virtual space is accompanied by an additional shock: this kind of incident …